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Originally Posted by Tsar_of_Cows
Well it's a language issue as far as I'll write it in whatever language I can get helpfull class libraries (i.e. ones containing the type of widgets I'm looking for).
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I usually think of 'widgets' as referring to GUI elements, like buttons and the like. What do you mean, given that you want it text-only?
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Originally Posted by Tsar_of_Cows
As far as getting something to run full screen, I'd prefer it ran itself in full screen rather than doing something external to the program with shortcuts.
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To do the full-screen thing isn't a huge deal, at least not in C, C++, or C#. You can create a window (form, in C#) with the appropriate styles to prevent it having a title bar and border, and then give it the topmost property. Then the whole thing is the client area, and you can do whatever you like. Of course, this isn't a text-mode program, but on the other hand, you get precise control over the style and size of the font, and you could add graphical elements, should you like (simulated knobs on the display, for example).