Hey guys, thanks for the feedback.
Sorry its taken a while to get back to you all, but my fingers lost to a fight with a burning hot bbq ans have therefore been incapacitated this week.
@Klarre, I will be generating some UML diagrams using starUML next week. I will post them up here afterwards. to for now, and the black is merely a clear bit color
@mrynit, the red is purely a base color I've set when rendering the face of the polys and set black as the clear color. The 1 black wall is due to it being culled on the wrong side. This is due to me not checking the normal of the face when modelling it.
You are definately on the right track with the book you have now. I'm still learning the basics of OpenGL, but Fortunately I had a good knowledge of vector maths, which helped me with the development of the OBJ loader and a working camera class.
One Book I would recommend is the good old red book. The original version is available free. Its a bit old, but the basics have barely changed in recent times.
Also the Blue Book which is also free, which is a reference manual for OpenGL.
links for these two at :
red book -
http://www.glprogramming.com/red/
blue book -
http://www.glprogramming.com/blue/
Also I found Advanced Graphics using opengl by Hill a pretty good read. not sure of ISBN though.
Hope some of that is of use to you.
I'm actually falling behind on what I originally had planned due to the bad hand. not long after posting, I actually got the textures to load up correctly to the meshes, my final task is the lighting now. Will post my progress including source, video footage, and UML diagrams (incomplete though) on monday.