Quote:
Originally Posted by Duck
Ok, I'm sorry, it was a bit rude, I kinda regret posting that! Oh well.
I don't think I had gone off on a tangent though, my suggestion was to use OpenGL, and that that would simplify things for King.
I think I get it know, these other libraries are wrappers on top of OpenGL/DirectX, which provide a a better/simplier interface.
Sorry again
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Ogre is built on top of those API's, as far as Allegro and SDL they are not. They are specifically made for 2D applications, which is what he's asking for. Why would you want to use OpenGL and/or DirectX for 2D applications when theres better suited libraries to handle it?