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I have to mention one thing here.
I think the way you are going to get a program like this working to compile the source code your program is going to create is to say use an existing compiler. Like stated before maybe use G++ or MinGW (windows G++) as your compiler that your program will invoke to compile the source your program will create. I think the best route for a program like this would be to use an existing game engine or create your own, and like DaWei stated let the user only control parameters of the engine. This way your program depending on what the user does will create the actual source code for the game, which I think would be good if the user could access if say they decided they wanted to, But if they didn't then your program would just use the compiler you wanted. But my guess is you might not be allowed to bundle the compiler with it, but you would want to make your program look for it. And then have that as the recommended installs before installing your program.
I think I started rambling and I don't know if this all makes sense or not. but I hope it does and helps out some what.
Thread is staying closed. If you still have more questions or this question didn't get answered like you want you can start a new thread. Thanks
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