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#1 |
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Newbie
Join Date: Jan 2007
Posts: 2
Rep Power: 0
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Torque Programmer Needed
I need a coder that is fairly experienced in the Torque engine, good enough to code for a game. I represent a game called OutBurst, a bleach-inspired MMORPG in the works in its alpha stage. We are a bit short on coders at the time and need a few. If you are a decent programmer in Torque, then please, do not hesistate to contact me at:
MSN: fruitloop810@yahoo.com e-mail: fruitloop810@yahoo.com However, I would most rather you discussed the matter with me on MSN, as I am on it a large portion of the day. Thank you for reading ~Kyouko |
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#2 |
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Newbie
Join Date: Jan 2007
Posts: 2
Rep Power: 0
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Alright, just to let you all know, I am not a DEV, but just a member representative. I never meant to act like a DEV either, so I'm sorry if I mislead you.
Also, you can find the site at www.outburst-online.com/forums |
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#3 |
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Resident Grouch
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2005
Posts: 6,453
Rep Power: 10
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Any good reason you couldn't be bothered to find the Job Offers forum? Is this indicative of your ability to assume responsibility for running or recruiting for a project? Just curious.
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Abstraction doesn't make it impossible to write bad code; it makes it possible to write superior code. Contributor's Corner: Grumpy on C++ Exceptions DaWei on Pointers |
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#4 |
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The Supreme Ruler
![]() Join Date: May 2004
Location: Houston
Posts: 1,476
Rep Power: 6
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~Moved
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"Every gun that is made, every warship launched, every rocket signifies, in the final sense, a theft from those who hunger and are not fed, from those who are cold and are not clothed. The world in arms is not spending money alone. It is spending the sweat of its laborers, the genius of its scientists, the hopes of its children." - Dwight D. Eisenhower |
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#5 |
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Professional Programmer
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How many job offers are there for coding MMORPGs every day? I think a count should be enacted.
Not trying to bag on you in particular, but we get a lot of these types of requests. It would be nice if we could get just a bit more information on the game, however.
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Perhaps I should have a sticky topic for all of the times I "return" to this forum instead of a new one every time. |
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#6 |
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Programmer
Join Date: Dec 2005
Posts: 67
Rep Power: 0
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I have a few questions and suggestions. First, why are you guys planning on using Torque? Its really outdated and you can not create a game that is even close to as visually appealing as newer PC games have become using it. It doesn't support alot of new graphics techniques. If anything you should use the Torque shader engine or try to get a programmer with experience in C/C++ with Opengl/DirectX who can actually take on Torque from the source code level and do something with it. Second, Torque is not a free engine and it's licensing is not per project, It sells licenses per developer. Meaning any developer that you recruit would have to pay for it. Are you guys planning on picking up the tab for this? And lastly, why post a link to a website where everything is closed off on? With no details of the progress of the game where the public can view it. It looks as if you have no work on the game finished.
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#7 |
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Programmer
Join Date: Dec 2005
Posts: 67
Rep Power: 0
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I also forgot to mention that the networking module provided in torque is not well suited for an MMO either.
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#8 | |
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Game engine designer
Join Date: May 2005
Location: Sweden
Posts: 291
Rep Power: 4
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Quote:
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http://www.klarre.se |
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