OK,
I really do appretiate all of the lovely input here, but, as I said, I don't want work arounds. I don't want a link to someone elses program.
I want to LEARN how to program and achieve my end result.
XNA is no where close to what the finished product is, because, it requires too much programming for the end user.
check out
http://www.gamemaker.nl/
I want to build something like that. The problem with that program is that, the 2d games are entirely point click, drag drop, and you can virtually build a 2d game with out any programming, but the 3d mode for it, is ALL programming. You can't even view the 3d objects with the program.
None of the ideas or programs out there, allow you to import a 3d object place it on the 'scene' and tell it what to do, and test it's actions there without compiling, to make sure that it's going to do what it is supposed at run time.
A tutorial or a book would help me to learn, EVEN IF no one decides to use it, or everyone looses interest, all I want to do is LEARN how to put my program idea to use.
I know it's a big project, I know it will take me a long time to learn how to do, I know that many of my friends will outgrow the idea before I even get 10 percent of the way through it, but, I still want to learn how to build the program which is in my head.
Sage