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#11 |
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Sexy Programmer
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I understand but this is something different. He wants to write a program thats only compatible with a Mac when he doesn't even own one. I am just wondering why someone would develop for a system they don't have themselves. I want to know if it is for an assignment or a job. Thats all.
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#12 |
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Professional Programmer
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Here's what you do Baphomet, you install cygwin with some graphics toolkits (gtk or so)on windows, then write your code, then find a Mac and install Xorg and gtk on it, and compile the program you wrote in cygwin.
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#13 |
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Professional Programmer
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wxWidgets or QT would probably be a better choice than cygwin+gtk. Both will probably be easier to develop with on WIndows, won't so alien and won't be so poorly integrated with the OS X desktop.
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#14 |
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Hobbyist Programmer
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If you're not set on using C++, you should look into OpenStep and GNUStep which are open source implementations of some of Mac's GUI and Foundation classes (but the library is in objectve-c as they are on mac's, which shouldn't be hard for you to learn if you know C++). I've used them just to try them in case I ever get a programming job involving Macs.
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#15 |
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Retired Programmer
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I use cross-compiling tools if I must. Can I generate Mac or Linux apps from wxWidgets? Or must I be on a Mac?
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#16 |
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Professional Programmer
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I am pretty sure it will be difficult to compile a wxWidgets based application for Linux on a windows machine. You best bet is to use something like coLinux (there is a version using Ubuntu), which doesn't require that you partition your hard drive and you get a completely native Linux environment. For a mac you are just going to have bite the bullet and get a MacMini if you wish to test for that platform.
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#17 |
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Retired Programmer
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I'm getting linux, will I be able to compile for Mac on that?
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#18 |
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Resident Grouch
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Are you reading any of your responses?
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#19 |
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Hobbyist Programmer
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No. You need to have a mac. Actually, a Mac mini can save the day. It's small, cheap and it is ideal for application development (not for game development, though).
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