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Programmer
Join Date: Oct 2004
Posts: 73
Rep Power: 5
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Hi guys!
I want to write plugins (dlls) for Maya (it's a 3D app) but I can't get it to work. First of all, I don't know very much about header files and all that stuff, but basically what I need to do, is I need to access a set of classes in the Maya API such as: MFnObject MDagNode and so on. So I wrote a basic hello world plugin that I got from a site, and tried to compile it with my Dev C++ compiler. Of course I got errors, because the header files related with Maya were not present in my Dev library, nor were they pointing to Maya's include file library. I tried to copy the header files from Maya's include dir (into my Dev C++ include dir) but it didn't work. I am sorry if I am really being a noob, but I don't know very much about programming for other apps, or using and API. I hope someone else can point me in the right direction. The tutorial I was reading mentioned that Visual C++ 6.0 automatically sets up the link between Maya's directory and all that, but I can't afford Visual C++ ![]() I hope someone can help ![]() Cheers ![]() |
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