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#21 | |
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Resident Grouch
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Quote:
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Abstraction doesn't make it impossible to write bad code; it makes it possible to write superior code. Contributor's Corner: Grumpy on C++ Exceptions DaWei on Pointers |
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#22 | |
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Unverified User
Join Date: Aug 2006
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Douglas planes were not that bad. There are plenty of DC8's and DC9's flying around still. Im not sure i would like to fly on a DC10, not with the record that had when it was introduced for killing people. The MD11 could have been great but they stuck with the three engine concept and did not have the money needed to make it great. Oh well all i get to watch now is Aribus V Boing wars in other forums. ![]() |
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#23 |
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Hobbyist Programmer
Join Date: Jul 2005
Posts: 158
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Start with 2D before you jump to 3D. I recomend a firm grounding in Algebra, Geometry, and Trig(it's useful in 2D so probably in 3D). You should be well grounded in the language you choose to program in. For 3D you'll need OpenGL, DirectX, or some other library. The reason I say to start on 2D is the fact that 3D shares some concepts and you will be familiar with the library as far as loading surfaces, rendering, and double buffering or page flipping.
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Geeks may not be cool now but in the long run they prosper. |
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#24 |
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Hobbyist Programmer
Join Date: May 2006
Location: West Jordan, Utah, United States
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It really depends on what you want to do. If you just want to make a 3D, I would take Game_Ender's suggestion. Ogre is pretty easy to use. I have used it for some basic stuff. There are so many engines out there, unless you WANT to write an engine, don't.
DaWei, I have a new respect for you. |
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#25 |
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Programmer
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been thinking a bit, and was wondering, if you could please, and please don't kill me for asking this. If i where to do some 2d instead of 3d... since that's most likely easier then 3d. Something like this allthought not nearly that advanced, but what should i then work my skills towards.
-thondal-
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"die" he screamed at the polygon man. When he was done with him, only four points remained, a quad of what he once was. |
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#26 |
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Hobbyist Programmer
Join Date: Jul 2005
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Well gain a decent knowledge of C++ you probably should really look at OOP. Next we need a graphics solution I have had a great time using SDL if you're interested you can go here http://lazyfooproductions.com/SDL_tutorials/index.php for tutorials including setting up. Go here http://www.libsdl.org/download-1.2.php for the files. Then again find what you like best however hopefully using SDL you will be up and running faster. SDL handles keyboard,sound,threads,and more as well if you use OpenGL you'll need to find your own solution for these DirectX would have you covered mind you'd be bound to Windows and have to deal with it's difficulties. Hope I've been helpfull, Good Luck.
P.S. If you are at an end don't forget about documentation.
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Geeks may not be cool now but in the long run they prosper. |
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#27 |
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Programmer
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Wow thanks... started on the sdl right away.. downloading now.. gonna work a bit with this
thanks alot ![]() -thondal-
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"die" he screamed at the polygon man. When he was done with him, only four points remained, a quad of what he once was. |
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#28 |
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Hobbyist Programmer
Join Date: Jul 2005
Posts: 158
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You're welcome I hit the same troubles as you I had no idea where to start.
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Geeks may not be cool now but in the long run they prosper. |
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#29 |
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Programmer
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yay... did the first one.. i managed to display the hello world image with background
... man that was a relief... had some troubles, but figured it out eventually... I was so sure I was going to get loads of error. But only had 3 or 4 typos... oh well.. off to my book. I need to read a bit more... Still a beginner ![]() thanks alot teencoder... -thondal-
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"die" he screamed at the polygon man. When he was done with him, only four points remained, a quad of what he once was. |
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#30 |
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Hobbyist Programmer
Join Date: Jul 2005
Posts: 158
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No problem let me know if you hit trouble. I can't promise I'll get back to you write away I'm starting High School Monday but i'll try to get back to you.
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