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#11 | |
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Battle Programmer
Join Date: Feb 2006
Location: Bellevue, WA, USA
Posts: 770
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#12 |
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Hobbyist Programmer
Join Date: Apr 2006
Posts: 155
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If you're going to use the good old Win32 api for Windows, you'll probably find Microsoft's library good, with stuff like how-to-use, reference etc.
http://msdn.microsoft.com/library/
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-- v0id
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#13 |
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Professional Programmer
Join Date: Jan 2006
Location: Ontario, Canada
Posts: 380
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I also recommend Win32, or the .Net GUI libraries for ease of use. Win32 would be better if you plan on getting into DirectX.
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#14 | |
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Hobbyist Programmer
Join Date: Apr 2006
Posts: 155
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-- v0id
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#15 |
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Newbie
Join Date: Jul 2006
Location: Heart of Gold
Posts: 23
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Not much stopping you using Managed DirectX in .net. Slight performace hit perhaps but not like you are writing bleeding edge graphics stuff any way. The System.Windows.Forms namespace is very well designed if you ask me. But if you want to write in C or C++ Win32 or some toolkit is you only option.
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"Why should I want to make anything up? Life's bad enough as it is without trying to invent any more of it." |
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#16 |
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Programmer
Join Date: Jan 2006
Location: Some where
Posts: 74
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I love the Windows A.P.I. ... It's so cool. But other people say bad things about it. BTW you should try Peltzoid's book. Also, you might want to jump around in it if you do. He introduces some of the advanced topics first actually (not right away but...)
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#17 |
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Hobbyist Programmer
Join Date: Apr 2006
Posts: 155
Rep Power: 3
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Maybe they don't like the Windows api because it only works on Windows, like the name say.
Many people use crossplatform api's like Qt, etc.
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-- v0id
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