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#41 |
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Expert Programmer
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What is an isometric game? What game are you using to test it? Where can I get said game?
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#42 | |
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Hobbyist Programmer
Join Date: Oct 2005
Location: Ohio
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#43 | |
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Join Date: Oct 2005
Location: Ohio
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#44 |
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I think this project was a rather good idea. I like the final product.
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#45 |
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Hobbyist Programmer
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Seems like this is going to turn into a flame war very soon...
I think it's useful... if all you want to do is make side-scrollers... but I think that a level editor for a custom game would've been better Don't get me wrong, it's way above anything I could do.
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And there was much rejoicing... Yay.... |
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#46 | |
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#47 | |
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I eat cake for breakfast.
![]() ![]() ![]() ![]() Join Date: Jul 2004
Location: In my box.
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http://en.wikipedia.org/wiki/Isometric_projection |
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#48 | |
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Hobbyist Programmer
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Quote:
Debugging is also, most certainly not made trivial just because you choose the monolithic route. Especially if the bug is hard to reproduce. Yes, congratulations, you can find an off-by-one or stack overflow error. If you're trying to track down a double-free bug in a 700 long single-source file application, it won't be as 'trivial.' If you have a 800 long source file with 2 classes in it and you don't know how to track classes through assembly code how are you going to pick which class it's in? Sure, it still won't be easy or trivial with a multiple-source file program or one with short functions, but honestly, at least you can *gain* something from going the multi-source route. You've never debugged critical or esoteric bugs, have you? A bug isn't just a malfunction, you know. Let's list some things that are *not* super-trivial to debug (AKA things you probably have never encountered): Double-free's, memory/handle leaks, bad GUIs, poor performance, not meeting expectations, string issues, and in many cases things you use in programs every single day, such as a for loop, can hide a bug that can remain hidden for years. Trust me, not everything can be solved with a copy of Windbg or Ollydbg. Some things require more. Last edited by Mad_guy; Jul 10th, 2006 at 7:15 PM. |
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