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#1 |
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Programmer
Join Date: Feb 2006
Location: Ohio
Posts: 93
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I made a cheesy little 8bpp card game in C++ for WinXP to continue my learning process. The card game I chose is a custom game that came to me a week or so ago, which involves a little strategy. The card game itself sucks, but the code is pretty good, and the game works well.
But, I don't really know what to do with it. I was thinking of making it 16bpp, adding black jack, and making it open source. I would also want to add, at the very least, five-card draw and texas hold 'em. I haven't seen any other operable, open source C++ card games aside from on-line Uno, despite combing through Source Forge's projects. Do any of you think that an open source C++ card game suite would be a good project?
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#2 |
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Resident Grouch
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Good in what respect? Good, as in learning, good as in performance, or good as in execution?
I have watched your posts. You seem to be well grounded in the languages. I'm sure that you realize that a deck of "American" cards can be represented by the values 0-51, and that suits and values can be determined by using the modulus operator, mod 4 and mod 13. The question remains: can you guide a problematical payoff that is profitable to the owner of the game, without resorting to "cheating" (controlling of the deal). The answer is, "Yes, you can". It is not a done deal, though. You have to trust in probabilities that approach reality (truth, if you will).
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Abstraction doesn't make it impossible to write bad code; it makes it possible to write superior code. Contributor's Corner: Grumpy on C++ Exceptions DaWei on Pointers |
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#3 |
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Programmer
Join Date: Feb 2006
Location: Ohio
Posts: 93
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Good as in, is it a worthwhile thing to do? I look through Source Forge and see 2 and 3 year old projects that look like good ideas, but never go anywhere. I don't really want to start one of those. So I figured I would see if anyone here took a shine to the idea.
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