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#1 |
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Programmer
Join Date: Sep 2005
Location: Požega, Croatia
Posts: 93
Rep Power: 4
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- Java game programming -
I just started basic java game programming (2d stuff).
What do you recommend for more complicated games? I downloaded LWJGL, but couldn't find any books about it. Some say that JOGL is also good... BTW, it doesn't need to have support for applets.
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#2 |
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Hobbyist Programmer
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I heard that Java is really bad for game programming, especially 3d game programming, since it lacks certain library's and whatnot. I've never tried programming a game in Java, or any language for that matter so I would'nt know.
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Pain is just weakness leaving the body.
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#3 |
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Sexy Programmer
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Java has a rich library of graphics and other useful things one can implement to create games in Java. Since Java supports multiple thread. Games are developed with a little ease in Java.
I brought "Killer Game Programming in Java". I read some of it but it seems to be ok. The games I made, which sucked, were really slow. I am a Java fan-boy but developing games in Java aren't really that good. Java OGL is what the book uses and it is good. Don't get me wrong, you could have well-developed game which are portable but in terms of speed, Java games are slow.
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I would love to change the world, but they won't give me the source code! Last edited by ReggaetonKing; Jul 31st, 2006 at 2:24 AM. |
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#4 |
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Professional Programmer
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Meh, I took a one semester course that used Java to teach an intro to creating 2D games. Made a breakout clone, tetris clone, space invaders clone.... yeah I wasn't very original. Someone in the class did a full out Lode Runner/Pitfall type of game with a complete level editor and A* pathfinding for the enemies. Was pretty fun...
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#5 |
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Programmer
Join Date: Sep 2005
Location: Požega, Croatia
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I have Killer Game Programming in Java book, but i don't wanna read it cause it's at least 8 years old... It probably has outdated/obsolete code.
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#6 | |
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Sexy Programmer
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Quote:
here's the proof plus my book in right here on my shelf. http://www.oreilly.com/catalog/killergame/
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I would love to change the world, but they won't give me the source code! |
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#7 |
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Programmer
Join Date: Sep 2005
Location: Požega, Croatia
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My mistake... I was thinking on some other book. :p
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#8 |
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Hobbyist Programmer
Join Date: May 2006
Location: West Jordan, Utah, United States
Posts: 176
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David Brackeen, Developing Games in Java
It's a pretty easy guide. I used it to develop a game. It does a bad job of using object-oriented principles, but it's not hard to do that yourself. If you have questions, you can email me at <myforumname>@gmail.com. I might not be able to answer, but then again I might! |
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#9 |
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Newbie
Join Date: Oct 2006
Posts: 1
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This http://fivedots.coe.psu.ac.th/~ad/jg/ is where Killer Game Programming in Java can be found online for free to read by OReilly. The book was written during Java 1.4, but it includes some updated chapters and even completely new chapters for 5.0 and 6.0 Java stuff.
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