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#1 |
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Newbie
Join Date: Mar 2006
Posts: 2
Rep Power: 0
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Programmers WANTED
Hello My name is Jason Mulligan and I am here with a proposal to any Programmers or graphics artists or anyone else of whom it may concern.
I am looking to put together a team of programmers/graphic artists/etc,. to attempt to create a very realistic/life-like first person shooter game. First thing I would like to say is that this program (if completed) will only be freeware so there will be no pay involved. (unless of course it gets finished and is great maybe someone will purchase the idea but as of now NO PAY involved). I have a beginning to the idea of the game but it is know where near completion so if anyone is interested please contact me at s-unit_4_life@hotmail.com . Below I will give a slight overview of my intentions with this project. Overview General Its the Year 2054. Over The Last 50 years Earth (The United Earth Alliance) has met 3 races of humans living on separate planets outside our solar system. The Cisnet, The Saurez, and The Luxx. Earth Has formed into one great nation called The United Earth Alliance. This was done to ensure the planets protection in the event of war. And just as our leaders predicted The Luxx And The Cisnet have declared war on our planet. It is to our advantage that we had an agreement with The Saurez. In war terms The UEA and The Saurez are known as the Face Alliance. And The Luxx And The Cisnet are known as the Skratch 3 Alliance. Both Alliances are about even technologically and have about even firepower and man power but both have been studying several new weapons and training methods. Team Your name is Colonel Steve Bond and you lead the special forces team PC-01. This is one of 6 teams (PC-01 PC-06) based out of the Red Sector. There are 6 teams based out of the Orange Sector, The Blue Sector and The Green Sector. Class Rankings: 1. Red Sector 2. Orange Sector 3. Blue Sector 4. Green Sector Your team consists of yourself and 4 members: Leader Colonel Steve Bond Second In Command Colonel Andrew Thurston Explosives Engineer Ashley Kirley Sharp Shooter Lucas Williams Heavy Firepower Stephanie Sullivan Weapons United Earth Alliance 9mm Handgun Rocket Launcher Mortar Sniper C4 Grenade Stunner Heat Sensitive Rocket Launcher P-90 M-5 |
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#2 |
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Expert Programmer
Join Date: Aug 2005
Location: Rotterdam, the Netherlands
Posts: 942
Rep Power: 4
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I'm not interested, but next time, you may want to put this in the appropiate forum.
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#3 |
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Newbie
Join Date: Mar 2006
Posts: 2
Rep Power: 0
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i apologize for where i posted this im new here. mod could you please move this or delete it and i can re-post in the appropriate forum
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#4 |
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Professional Programmer
Join Date: Jan 2006
Location: Ontario, Canada
Posts: 376
Rep Power: 0
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Do you realize how long and hard it would be to make this game of yours? It takes a couple years to make a decent FPS with talented team of programmers and graphics designers. I think you drastically underestimate what it takes to make a decent game.
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I am Addicted to Linux! |
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#5 |
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Sexy Programmer
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@killer_j27:
what language are you going to work with?
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I would love to change the world, but they won't give me the source code! |
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#6 |
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The Supreme Ruler
![]() Join Date: May 2004
Location: Houston
Posts: 1,476
Rep Power: 6
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~Moved
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"Every gun that is made, every warship launched, every rocket signifies, in the final sense, a theft from those who hunger and are not fed, from those who are cold and are not clothed. The world in arms is not spending money alone. It is spending the sweat of its laborers, the genius of its scientists, the hopes of its children." - Dwight D. Eisenhower |
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#7 |
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Programming Guru
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I agree with King. All too many people think that with a team of programmers you can get it done in maybe less then a year. But you have to realise that the professional companies who hire employees to work around the clock for high pay, usually average two years per game.
Maybe you don't want to match the industry standards (understandable), but it will still be considerably the same difficulty; your graphics artists will just have it a little more easier. |
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#8 | |
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Professional Programmer
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Well, It isn't actually as time consuming as most people think. The quality would definately be really poor, but the game could be made in less than a year with only a few programmers, good programmers. I created a level with an almost perfect movement system, minus the strafing(didn't find out how to strafe). Within 3 weeks of programming in opengl, that's doing tutorials then doing it alone.
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#9 |
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Resident Grouch
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2005
Posts: 6,453
Rep Power: 10
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Then you have to put it on the market and see who shucks some of their bucks for it -- the ultimate peer review
.
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Abstraction doesn't make it impossible to write bad code; it makes it possible to write superior code. Contributor's Corner: Grumpy on C++ Exceptions DaWei on Pointers |
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#10 |
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Newbie
Join Date: Mar 2006
Location: Tennessee
Posts: 6
Rep Power: 0
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Why not mod an existing FPS? You would still need help.
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