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Old May 7th, 2006, 3:23 PM   #1
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best script programming language for 2d rpg...

what would be the best one for an rpg? Ive tried python but seemed like to much, lua didnt have any tutorials or anything. i liked the way luaplayerWindows script was. the only problem was it was just an emulator for the psp version of lua.
this is kind of what i need:
simple light fast effective engine.
able to quickly render images.
collision detection
sound
all i need is something to make a tiled rpg with, fast.
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Old May 7th, 2006, 3:56 PM   #2
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If you're worried about doing something quickly, with no intentions for superb quality, and obviously lack the effort to learn something as simply formed as Python... try RPG Maker 2003 or some other horrid game making program. That seems like something better suited to your needs.
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Old May 7th, 2006, 4:04 PM   #3
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Well, I was going to jump another oppertunity to suggest Ruby, but it truth, Python (with Pygame) is much better suited to this sort of thing.

If you actually want to work at it, learn something, and create quality game, then use Python+Pygame.

Otherwise, do what Sane suggested.
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Old May 7th, 2006, 5:11 PM   #4
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Pygext (PyGame Extended) provides a lot of extra functionality on top of PyGame. If you're making a game with PyGame, you should consider Pygext.

This GameDev article describes how the author created a simple RPG in Pygame with a week's programming.

However, if you want to do something fast, and lack the experience needed to design a game using a general-purpose programming language, then Sane's suggestion is the only sensible alternative.

Really though, any decent game requires a lot of hard work to design and program. There isn't any way of getting around that.
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