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#1 |
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Programming Guru
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Could somebody please tell me the resources I would need?
I wish to make a program with an extremely simple GUI, that will have a 'Record', 'Stop', 'Save', 'Open', and 'Play'.
Record would keep track of all the keyboard input until you hit stop. Save would save that input to a file. Open would open that file. Play could reperform all that input in the exact intervals as recorded. I know I would need to learn more Win32API, and a GUI toolkit, and managing files and more C++. Could someone please give me a list of tutorials and or resources I would need for this?
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#2 |
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Programmer
Join Date: Jun 2005
Posts: 92
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First of all, the Win32A API is a GUI toolkit, unless you would rather overcomplicate things and go with SDL, OpenGL, DirectX, or any of the other C/C++ libraries. Tutorials are sparce for Win32, but google for "Win32 tutorials" and you will find a few links.
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#3 |
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Resident Grouch
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The bottom line is you use a library if you're producing and the close-knit APIs for whatever OS if you're learning.
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#4 |
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Programming Guru
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I thought Win32 was a way to get access to certain functions of Windows, not a GUI toolkit? =S
And I have the documentation for win32api, and know how to operate keybd events and catch them too. I just don't know what C++ I need to know.
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#5 |
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Professional Programmer
Join Date: Apr 2005
Location: London, England
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Keylogger Sane? *sighs and chuckles..*
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#6 |
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Expert Programmer
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nono, i said that to him too, its a keyplayerbacker.
It records teh keys you press tehn when you press play it plays them back. that way you could make bots for games and stuff. Its a good idea IMO. |
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#7 |
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Programming Guru
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macros?
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