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Old Aug 19th, 2005, 2:22 PM   #1
Sane
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Could somebody please tell me the resources I would need?

I wish to make a program with an extremely simple GUI, that will have a 'Record', 'Stop', 'Save', 'Open', and 'Play'.

Record would keep track of all the keyboard input until you hit stop.
Save would save that input to a file.
Open would open that file.
Play could reperform all that input in the exact intervals as recorded.

I know I would need to learn more Win32API, and a GUI toolkit, and managing files and more C++.

Could someone please give me a list of tutorials and or resources I would need for this?
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Old Aug 19th, 2005, 4:45 PM   #2
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First of all, the Win32A API is a GUI toolkit, unless you would rather overcomplicate things and go with SDL, OpenGL, DirectX, or any of the other C/C++ libraries. Tutorials are sparce for Win32, but google for "Win32 tutorials" and you will find a few links.
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Old Aug 19th, 2005, 4:50 PM   #3
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The bottom line is you use a library if you're producing and the close-knit APIs for whatever OS if you're learning.
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Old Aug 19th, 2005, 5:32 PM   #4
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I thought Win32 was a way to get access to certain functions of Windows, not a GUI toolkit? =S

And I have the documentation for win32api, and know how to operate keybd events and catch them too. I just don't know what C++ I need to know.
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Old Aug 19th, 2005, 5:42 PM   #5
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Keylogger Sane? *sighs and chuckles..*
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Old Aug 19th, 2005, 5:46 PM   #6
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nono, i said that to him too, its a keyplayerbacker.
It records teh keys you press tehn when you press play it plays them back. that way you could make bots for games and stuff. Its a good idea IMO.
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Old Aug 22nd, 2005, 10:18 AM   #7
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macros?
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