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Old May 18th, 2005, 10:31 PM   #1
massive-war
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Hey hey hey

Question...

Ok here's the deal. I'm developing an online game. Right now, I'm working on the engine, but haven't done anything with online/networking yet (not there, and haven't learned it yet). Can't c++ be integrated with web development, or would I be better off learning java or C# for online stuff, and just code the engine basics (physics, math, etc.) in c++?

The question being is because I started out wanting to make a game like runescape (about 3 years ago when runescape was cool, and not this new shit Andrew Gower came out with), and I wanted it to be online like his was. However, I already knew c++, didn't want to learn java, and figured I couldn't now because you have to know java to be able to do that kinda stuff online. Or am I wrong?

I've only started coding my engine about 3 months ago, and it's going pretty well, but I'd much rather stop for now and ask questions about networking and online stuff before I get deeper into the prog.

So... what's good for online??? Should I develop the entire game (networking and all) in c++ and just have a client for download for the users, which connects them to the server, or should I learn java and write applets for the internet???

Thanks again,

Massive-war
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Old May 19th, 2005, 12:17 AM   #2
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the client connecting to the server thing would probably run faster but java would be more convient for the user. I have never done this so im not sure which would be better so i will let someone who is smarter then me give more help
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Old May 19th, 2005, 6:49 AM   #3
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Try not to double-post, mate.

I suggest writing a client to download, the way most MMORPGs work. They're a lot faster than Java applets, and you can pack much better graphics into them. If you're developing a Windows-only game, I would suggest using DirectX, as it has components for sound, networking, etc.
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Old May 19th, 2005, 11:30 PM   #4
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Ya, directx is the only thing I will do. Thanks you guys.

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Old May 20th, 2005, 6:22 AM   #5
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Post back when you've made some progress - I wanna see how this turns out.
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Old May 20th, 2005, 9:29 AM   #6
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I agree... downloadable client would be the way to go.... or have the web portion written in PHP.
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Old May 20th, 2005, 9:39 PM   #7
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K, will do.

however, I'm still a while off. Once school gets out though I'll definitely have more time to code. I'm still focusing on the game itself right now, but i think I'll write some piece of crap to test it with the client, and see how that works out.

Anyways, I'll keep in touch.
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Old May 21st, 2005, 7:37 AM   #8
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Don't write a piece of crap, because some of it will inevitably stay as part of your code. Code everything to your best ability, just like you would anything else in life.
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Old May 21st, 2005, 9:19 AM   #9
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or write test units to test a few small keyu parts of it.
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Old May 22nd, 2005, 9:10 PM   #10
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well, ya, that's kinda what I meant. I didn't mean pieces of crap to run it on, I meant test units to get the jist of what I'm trying to accomplish
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