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#1 |
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Programmer
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3d programming
Can anyone recommend a good book for getting started in 3d graphics?
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#2 |
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I eat cake for breakfast.
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Tricks of the Windows Game Programming Gurus: Advanced 3D Graphics and Rasterization is supposed to be very good.
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#3 |
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Newbie
Join Date: Apr 2005
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For theory about 3D graphics I recommend:
-3D Graphics Programming: Games and Beyond (by Sergei Savchenko) -3D Math Primer for Graphics and Game Development (by Fletcher Dunn) If your are looking for a more code-based and practical book, I recommend these: (first is OpenGL and second is DirectX) - Beginning OpenGL Game Programming (by Dave Astle and Kevin Hawkins) - Introduction to 3D Game Programming with DirectX 9.0 (by Frank D. Luna) For some hardcore 3D graphics and game programming, I would recommend: - Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization (by André LaMothe) - 3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics (by David H. Eberly) See ya, Christiano Rezende. |
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