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Old Apr 3rd, 2005, 8:18 PM   #1
gamesage
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3d programming

Can anyone recommend a good book for getting started in 3d graphics?
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Old Apr 4th, 2005, 3:47 PM   #2
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Tricks of the Windows Game Programming Gurus: Advanced 3D Graphics and Rasterization is supposed to be very good.
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Old Apr 14th, 2005, 8:36 PM   #3
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For theory about 3D graphics I recommend:
-3D Graphics Programming: Games and Beyond (by Sergei Savchenko)
-3D Math Primer for Graphics and Game Development (by Fletcher Dunn)

If your are looking for a more code-based and practical book, I recommend these: (first is OpenGL and second is DirectX)
- Beginning OpenGL Game Programming (by Dave Astle and Kevin Hawkins)
- Introduction to 3D Game Programming with DirectX 9.0 (by Frank D. Luna)

For some hardcore 3D graphics and game programming, I would recommend:
- Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization (by André LaMothe)
- 3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics (by David H. Eberly)

See ya,
Christiano Rezende.
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