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#1 |
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Programmer
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Another unoriginal introduction
Hi, everybody! (Hi, Dr. Nick)
I'm a grad student in my mid 20s working on my doctorate in audiology (it's fun - you should try it...). My interest in programming is (at this point) purely academic, as I am really just learning to satisfy my own curiousity. I just like to know how things work, and this is something that has piqued my interest. When not in school (which isn't really very often...), I'm known to occupy myself with racquetball, biking, or the guitar - not necessarily in that order. Oh, and if you have questions about hearing, ears, balance, etc. I'm always happy to answer those... ![]() |
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#2 |
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Programming Guru
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welcome
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http://jasonpowers.net "There are a thousand hacking at the branches of evil to one who is striking at the root." |
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#3 |
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Resident Grouch
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2005
Posts: 6,453
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Eh? What say??
Welcome.
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Abstraction doesn't make it impossible to write bad code; it makes it possible to write superior code. Contributor's Corner: Grumpy on C++ Exceptions DaWei on Pointers |
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#4 | |
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Programming Guru
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heh, j/k welcome to the forums.
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Profanity is the one language that all programmers understand. Check out my Blog <---updated Nov 30 2007! |
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#5 |
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Expert Programmer
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Welcome to the forums. Seems a little be-lated though :p
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#6 | |
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Programmer
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Quote:
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#7 | ||
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Programming Guru
![]() Join Date: Jun 2005
Location: elemental plane
Posts: 1,429
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Welcome. Enjoy your stay, you seem to be well-civilized. I hope you'll stay longer than just one month or so.
Quote:
![]() I play a game called counter-strike sometimes, I can enable the doppler effect. In some command listing I found the following: Quote:
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"Employ your time in improving yourself by other men's writings, so that you shall gain easily what others have labored hard for." -- Socrates |
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#8 |
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Programmer
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I really can't be certain exactly what that would do, but I'll take an educated guess. I'll start w/ the assumption that you know what doppler effect is and why it happens (if not, see here.
I'm assuming that the game will process the distance at which a sound is produced and it's vector. It will then calculate a frequency shift upwards as it moves toward you and downwards as it moves away to simluate the way it would sound in real life. The number that you can set is probably just a value to set how pronounced the effect is. As for a proper setting? Sorry, but I have no idea. I'd just play with it and see if it makes the experience more realistic. |
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#9 |
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Hobbyist Programmer
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Hallo.
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When will Jesus bring the porkchops? |
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#10 | |
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Programming Guru
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Location: elemental plane
Posts: 1,429
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Quote:
Yeah I knew what it was, I put in a link in my post for those who didn't know. The example used an ambulance, I think that's one of the best examples.
__________________
"Employ your time in improving yourself by other men's writings, so that you shall gain easily what others have labored hard for." -- Socrates |
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