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Old Jun 13th, 2006, 11:43 AM   #1
somehollis
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Another unoriginal introduction

Hi, everybody! (Hi, Dr. Nick)

I'm a grad student in my mid 20s working on my doctorate in audiology (it's fun - you should try it...). My interest in programming is (at this point) purely academic, as I am really just learning to satisfy my own curiousity. I just like to know how things work, and this is something that has piqued my interest.

When not in school (which isn't really very often...), I'm known to occupy myself with racquetball, biking, or the guitar - not necessarily in that order.

Oh, and if you have questions about hearing, ears, balance, etc. I'm always happy to answer those...
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Old Jun 13th, 2006, 11:51 AM   #2
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welcome
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Old Jun 13th, 2006, 12:00 PM   #3
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Eh? What say??

Welcome.
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Old Jun 13th, 2006, 12:16 PM   #4
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Quote:
Originally Posted by somehollis
Oh, and if you have questions about hearing, ears, balance, etc. I'm always happy to answer those...
Yeah, i got one, this one time the entire skin on my ball sack fell off....should i be worried :-P

heh, j/k

welcome to the forums.
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Old Jun 13th, 2006, 12:30 PM   #5
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Welcome to the forums. Seems a little be-lated though :p
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Old Jun 13th, 2006, 1:45 PM   #6
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Quote:
Originally Posted by Booooze
Welcome to the forums. Seems a little be-lated though :p
Meh... who likes to do things in the usual order?
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Old Jun 13th, 2006, 6:43 PM   #7
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Welcome. Enjoy your stay, you seem to be well-civilized. I hope you'll stay longer than just one month or so.

Quote:
Originally Posted by somehollis
Oh, and if you have questions about hearing, ears, balance, etc. I'm always happy to answer those...
Hmmm, I got a question, it has more to do with sound than hearing, but audiology should cover that too.
I play a game called counter-strike sometimes, I can enable the doppler effect. In some command listing I found the following:
Quote:
s_doppler 0 audio adjusts doppler effect - this setting is very sensitive which is why it is disabled by default. Valid range is 0 to 10.
Now I have no clue what is good from a range from 0 - 10. I'm hoping you can tell me, and that it's not game specific.
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Old Jun 13th, 2006, 7:25 PM   #8
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I really can't be certain exactly what that would do, but I'll take an educated guess. I'll start w/ the assumption that you know what doppler effect is and why it happens (if not, see here.

I'm assuming that the game will process the distance at which a sound is produced and it's vector. It will then calculate a frequency shift upwards as it moves toward you and downwards as it moves away to simluate the way it would sound in real life.

The number that you can set is probably just a value to set how pronounced the effect is. As for a proper setting? Sorry, but I have no idea. I'd just play with it and see if it makes the experience more realistic.
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Old Jun 13th, 2006, 8:41 PM   #9
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Hallo.
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Old Jun 14th, 2006, 11:45 AM   #10
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Quote:
Originally Posted by somehollis
I really can't be certain exactly what that would do, but I'll take an educated guess. I'll start w/ the assumption that you know what doppler effect is and why it happens (if not, see here.

I'm assuming that the game will process the distance at which a sound is produced and it's vector. It will then calculate a frequency shift upwards as it moves toward you and downwards as it moves away to simluate the way it would sound in real life.

The number that you can set is probably just a value to set how pronounced the effect is. As for a proper setting? Sorry, but I have no idea. I'd just play with it and see if it makes the experience more realistic.
Hehe yeah I thought so, I'll just try to set it to something, but it says it's very sensitive, so I'll have to change it slowly. I had already tried setting it to 1 but it's very hard to hear. (i.e. I didn't hear it. :p)

Yeah I knew what it was, I put in a link in my post for those who didn't know. The example used an ambulance, I think that's one of the best examples.
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