Forum: C++
Jul 25th, 2006, 3:15 PM
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Replies: 6
Views: 195
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Forum: C++
Jul 25th, 2006, 2:21 PM
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Replies: 6
Views: 195
I made a test program where it converts the INT...
I made a test program where it converts the INT into a CHAR * just fine but when I try to implement it into my SDL program it crashes. I've narrowed it down to simply calling itoa()
For some reason...
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Forum: C++
Jul 24th, 2006, 8:37 PM
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Replies: 6
Views: 195
sending INT over winsock
Hello, I wan't to send X,Y locations to another program using winsock.
My main source so far for learning sockets and implementing simple programs has been a unix style book. Unfortunately my...
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Forum: C++
Mar 4th, 2005, 9:20 AM
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Replies: 12
Views: 318
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Forum: C++
Feb 21st, 2005, 8:05 PM
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Replies: 3
Views: 1,028
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Forum: C++
Feb 21st, 2005, 6:23 PM
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Replies: 10
Views: 444
That would make more sense than your first idea...
That would make more sense than your first idea of a huge surface. If each map were in one txt file it would then still let you add things and render them makign the world get as big as it needed to...
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Forum: C++
Feb 21st, 2005, 2:24 PM
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Replies: 10
Views: 444
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Forum: C++
Feb 20th, 2005, 6:36 PM
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Replies: 10
Views: 444
I've made myself a map editor but if i am to...
I've made myself a map editor but if i am to understand you correctly you mean oen huge mega map surface. In order to have it all setup correctly i'd need ot know exactly how many maps i'd want and...
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Forum: C++
Feb 20th, 2005, 6:04 PM
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Replies: 10
Views: 444
You mean one surface being the entire game...
You mean one surface being the entire game containing all maps?
I like that idea yes but as of now i do not know how many maps i am going to use. Currently the engine handles any graphics and maps i...
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Forum: C++
Feb 20th, 2005, 2:29 PM
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Replies: 10
Views: 444
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Forum: C++
Feb 20th, 2005, 1:00 PM
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Replies: 10
Views: 444
Thinking ahead.....cpu usage headaches iminent
Well the game was originally ment to be a Hack N slash like zelda but maybe have charecter advancement with an rpg story line (something sword of mana seems to pull of wonderfully)
anyhow, in the...
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Forum: C++
Feb 16th, 2005, 11:00 PM
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Replies: 3
Views: 222
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Forum: C++
Feb 16th, 2005, 6:28 PM
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Replies: 3
Views: 222
as of now it works within the 9 maps loaded, I...
as of now it works within the 9 maps loaded, I notice some performance drops now since its not room by room anymore. I do not know which type too keep. Also lines apear across the screen sometimes...
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Forum: C++
Feb 16th, 2005, 4:04 PM
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Replies: 3
Views: 222
Converting to a scrolling tile engine....ABSURD!
Well I feel I am trying to do something very foolish. I want to change my game engine from a room by room deal, to a scrolling tile engine. I want to walk from one map into the other witht he effect...
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Forum: C++
Feb 15th, 2005, 4:53 PM
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Replies: 1
Views: 232
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Forum: C++
Feb 15th, 2005, 2:31 PM
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Replies: 3
Views: 248
You were correct
Thank you. It looks like I might need to recreate all the maps by hand. <sigh> well at least I know my linux version works.
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Forum: C++
Feb 13th, 2005, 7:50 PM
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Replies: 3
Views: 248
Linux+Fstream=Headache
The windows version of these 2 programs work perfectly fine.
For some reason, my 2 programs, the map making program and my game program do not work in linux.
Prior to adding Fstream functions to...
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Forum: C++
Feb 13th, 2005, 11:42 AM
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Replies: 33
Views: 1,478
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Forum: C++
Jan 10th, 2005, 11:13 AM
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Replies: 4
Views: 239
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Forum: C++
Jan 10th, 2005, 7:30 AM
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Replies: 4
Views: 239
Custom Tiles/Sprites
Well I guess there comes a time in every game projects life when you realize that you are better off getting legit custom made tiles and sprites.
I have 2 options
1) Where can i find a good...
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Forum: C++
Dec 23rd, 2004, 5:49 PM
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Replies: 6
Views: 270
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Forum: C++
Dec 23rd, 2004, 5:14 PM
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Replies: 6
Views: 270
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Forum: C++
Dec 22nd, 2004, 9:55 AM
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Replies: 6
Views: 270
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Forum: Coder's Corner Lounge
Dec 21st, 2004, 6:40 PM
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Replies: 20
Views: 345
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Forum: Coder's Corner Lounge
Dec 21st, 2004, 5:38 PM
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Replies: 20
Views: 345
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Forum: C++
Dec 21st, 2004, 4:36 PM
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Replies: 2
Views: 225
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Forum: C++
Dec 21st, 2004, 3:34 PM
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Replies: 6
Views: 270
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Forum: C++
Dec 21st, 2004, 11:33 AM
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Replies: 3
Views: 236
Its ok this program works better under linux...
Its ok this program works better under linux anyhow. I compile it using GCC environment and in windows i use Mingw with it compiling with msys.
I can test it under linux easier but i was just...
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Forum: Other Programming Languages
Dec 20th, 2004, 9:14 PM
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Replies: 2
Views: 245
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Forum: C++
Dec 20th, 2004, 7:22 PM
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Replies: 3
Views: 236
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Forum: C++
Dec 19th, 2004, 3:29 PM
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Replies: 6
Views: 245
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Forum: C++
Dec 19th, 2004, 3:18 PM
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Replies: 6
Views: 245
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Forum: C++
Dec 19th, 2004, 3:08 PM
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Replies: 6
Views: 245
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Forum: C++
Dec 19th, 2004, 2:03 PM
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Replies: 6
Views: 245
I am making a 2d game with a friend using...
I am making a 2d game with a friend using SDL.
thanks to help from this forum I was able to finish the code that saves the maps to a txt file and can load the maps back up into the engine.
I...
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Forum: C++
Dec 18th, 2004, 6:47 PM
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Replies: 3
Views: 163
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Forum: C++
Dec 18th, 2004, 4:20 PM
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Replies: 3
Views: 163
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Forum: C++
Dec 18th, 2004, 5:45 AM
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Replies: 3
Views: 163
Hello. I am currently trying too finish a map...
Hello. I am currently trying too finish a map making engine. It is all set except the issue of saving all the data to a txt file. Currently the map stores its information in a double scripted array....
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Forum: Community Introductions
Dec 18th, 2004, 5:40 AM
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Replies: 8
Views: 252
Hello. hmm how too introduce myself. Well I...
Hello. hmm how too introduce myself. Well I started programming BASIC on a small little VTECH learning game thing that looked like a laptop when i was in 5th grade about 8 or 9 years ago. Then in...
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