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Search: Posts Made By: rpg_code_master
Forum: Other Programming Languages Aug 19th, 2005, 11:19 AM
Replies: 7
Views: 225
Posted By rpg_code_master
Well it turns out all I had to do was just copy...

Well it turns out all I had to do was just copy the needed structures, including D3DMATRIX, from the DirectX IDL file. Annoyingly simple.

But now I am having some runtime issues with it, as...
Forum: C++ Aug 18th, 2005, 6:35 PM
Replies: 2
Views: 190
Posted By rpg_code_master
C++ Long, and Visual Basic Long

Hello

I am interfacing a VB ActiveX DLL with C++ via COM. It compiles and links, but it does not run correctly. I can successfully get the desired interface via CoCreateInstance. When I try though,...
Forum: Other Programming Languages Aug 18th, 2005, 6:30 PM
Replies: 7
Views: 225
Posted By rpg_code_master
If I knew how to edit this thread, I'd add a big...

If I knew how to edit this thread, I'd add a big juicy [SOLVED] to the title...
Forum: Community Introductions Aug 18th, 2005, 10:12 AM
Replies: 17
Views: 399
Posted By rpg_code_master
Howdy! Nice to hear fellow youngens in here. My...

Howdy! Nice to hear fellow youngens in here. My tip, as you pretty much know HTML, learn JavaScript. After that, C then C++. That will be no problem if done in that order ^^
Forum: Other Programming Languages Aug 18th, 2005, 7:08 AM
Replies: 7
Views: 225
Posted By rpg_code_master
This should be all the includes I need:- // TLib...

This should be all the includes I need:-

// TLib : // TLib : OLE Automation : {00020430-0000-0000-C000-000000000046}
importlib("stdole2.tlb");
// TLib : DirectX 8 for Visual Basic Type Library :...
Forum: Other Programming Languages Aug 18th, 2005, 6:26 AM
Replies: 7
Views: 225
Posted By rpg_code_master
I actually copied the IDL code directly from the...

I actually copied the IDL code directly from the OLE/COM viewer. I had to change all the 'single' keywords to 'float' and re-arrange some structure definition placements.

I believe the error is...
Forum: C++ Aug 18th, 2005, 3:39 AM
Replies: 2
Views: 203
Posted By rpg_code_master
Look into either the C-Style file I/O using fopen...

Look into either the C-Style file I/O using fopen with FILE*, or use the C++ STL file I/O using fstream.
Forum: Other Programming Languages Aug 18th, 2005, 3:12 AM
Replies: 7
Views: 225
Posted By rpg_code_master
IDL Compilation Error

I am having trouble compiling this IDL file:- dxg.idl (http://www.sticky-bricks.co.uk/dxg.idl). MIDL is reporting that it doesn't not recognize D3DMATRIX. Can anybody please shed some light on how to...
Forum: Community Introductions Apr 25th, 2005, 12:28 PM
Replies: 8
Views: 152
Posted By rpg_code_master
Greetings

Howdy.

Firstly, I would like to appologise for my first thread being an ad.

Secondly, I would to say hello to all of you programming folk, and I hope I can be of some asstence to you.
Forum: Coder's Corner Lounge Apr 23rd, 2005, 1:42 PM
Replies: 1
Views: 151
Posted By rpg_code_master
UltraLight game engine is now a community project

Over the past year I have noticed a decline in the development and advancement of the UltraLight game engine. So I have decided to open it up for community development. I feel this would give the...
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